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D&d blood mage
D&d blood mage








d&d blood mage

  • (a) a light crossbow and 20 bolts or (b) hand crossbow and 20 bolts.
  • (a) a martial weapon or (b) two simple weapons.
  • Skills: Choose three from Athletics, Acrobatics, Arcana, History, Insight, Investigation, Religion, and Survival Equipment Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per blood hunter level after 1st ProficienciesĪrmor: Light armor, medium armor, shields Hit Points at 1st Level: 10 + your Constitution modifier

    d&d blood mage

    The Blood Hunterīrand of Castigation, Blood Maledict (2/rest)īrand of Tethering, Blood Maledict (3/rest)Īs a blood hunter, you gain the following class features. You must have an Intelligence score of 13 or higher and a Strength or Dexterity score of 13 or higher in order to multiclass in or out of this class. Armed with the rites of forbidden blood magic and a willingness to sacrifice their own vitality and humanity for the cause, they protect the realms from the shadows, ever vigilant to avoid becoming the same monsters they choose to hunt. Cordell.Often feared or misunderstood, and driven by an unending drive to destroy the wicked, blood hunters are clever, arcane warriors who have bound their essence to the dark creatures they hunt to better stalk and survive their prey. The reviewer from Pyramid commented that "In some ways, the theme of Tome And Blood could be everything old is new again." The reviewer cited the example of the Arcane Order, originally found in the 2nd edition book The College of Wizardry, by Bruce R. The book was not updated to 3.5 Edition, although most of the prestige classes were later reintroduced in the 3.5 supplemental sourcebook Complete Arcane. Cover art was by Todd Lockwood, with interior art by Wayne Reynolds. Tome and Blood was published in 2001 by Wizards of the Coast, and was designed by Bruce R.










    D&d blood mage